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	<title>Comments for October-Design</title>
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		<title>Comment on Super Bowl Not Enough? For One Conglomerate, NO. by rwhite35</title>
		<link>http://www.october-design.com/WordPress/?p=106&#038;cpage=1#comment-738</link>
		<dc:creator>rwhite35</dc:creator>
		<pubDate>Wed, 23 Dec 2009 14:32:09 +0000</pubDate>
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		<description>I just received a Holiday Greeting email from Google.  It would appear that Pepsi is not alone in its&#039; &quot;cause related&quot; marketing efforts.  &lt;a href=&quot;http://www.google.com/advertising/holiday2009/&quot; rel=&quot;nofollow&quot;&gt;Google&#039;s Card&lt;/a&gt;
rwhite35</description>
		<content:encoded><![CDATA[<p>I just received a Holiday Greeting email from Google.  It would appear that Pepsi is not alone in its&#8217; &#8220;cause related&#8221; marketing efforts.  <a href="http://www.google.com/advertising/holiday2009/" rel="nofollow">Google&#8217;s Card</a><br />
rwhite35</p>
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		<title>Comment on A la Wii, this is great by rwhite35</title>
		<link>http://www.october-design.com/WordPress/?p=12&#038;cpage=1#comment-140</link>
		<dc:creator>rwhite35</dc:creator>
		<pubDate>Thu, 15 Jan 2009 18:14:03 +0000</pubDate>
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		<description>Activision, creators of Guitar Hero franchise, announced that Guitar Hero III has $1 Billion in sales since its release October 2007.  Activision&#039;s CEO Mike Griffith said, &quot;Movies, recorded music and TV - these are all stagnating or contracting entertainment sectors,&quot; he said. &quot;Video games are poised to eclipse all other forms of entertainment in the decade ahead.&quot;
rwhite35</description>
		<content:encoded><![CDATA[<p>Activision, creators of Guitar Hero franchise, announced that Guitar Hero III has $1 Billion in sales since its release October 2007.  Activision&#8217;s CEO Mike Griffith said, &#8220;Movies, recorded music and TV &#8211; these are all stagnating or contracting entertainment sectors,&#8221; he said. &#8220;Video games are poised to eclipse all other forms of entertainment in the decade ahead.&#8221;<br />
rwhite35</p>
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		<title>Comment on This Mobile Marketing Stool Is Wobbly! by rwhite35</title>
		<link>http://www.october-design.com/WordPress/?p=5&#038;cpage=1#comment-13</link>
		<dc:creator>rwhite35</dc:creator>
		<pubDate>Wed, 15 Oct 2008 13:23:58 +0000</pubDate>
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		<description>UPDATED INFO: NPR aired a story on 10/14/08 about coupon usage and how usage is on a fast and furious rise as a direct result of the current economic environment.  In addition to anecdotal information, the segment featured and mega-saver, Erin Gifford who typically pays half the amount for food using coupons.  Here is the link: http://www.npr.org/templates/story/story.php?storyId=94520847
rwhite35</description>
		<content:encoded><![CDATA[<p>UPDATED INFO: NPR aired a story on 10/14/08 about coupon usage and how usage is on a fast and furious rise as a direct result of the current economic environment.  In addition to anecdotal information, the segment featured and mega-saver, Erin Gifford who typically pays half the amount for food using coupons.  Here is the link: <a href="http://www.npr.org/templates/story/story.php?storyId=94520847" rel="nofollow">http://www.npr.org/templates/story/story.php?storyId=94520847</a><br />
rwhite35</p>
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		<title>Comment on A SIMilar Life As Mine by rwhite35</title>
		<link>http://www.october-design.com/WordPress/?p=7&#038;cpage=1#comment-10</link>
		<dc:creator>rwhite35</dc:creator>
		<pubDate>Wed, 08 Oct 2008 22:57:02 +0000</pubDate>
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		<description>I was researching my next post and came across this Google announcement.  Google has launched a beta version of its&#039; AdSense for Online Game Advertising which will serve ads in and adjacent to online games.  Here the story: http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/
rwhite35</description>
		<content:encoded><![CDATA[<p>I was researching my next post and came across this Google announcement.  Google has launched a beta version of its&#8217; AdSense for Online Game Advertising which will serve ads in and adjacent to online games.  Here the story: <a href="http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/" rel="nofollow">http://venturebeat.com/2008/10/07/google-launches-in-game-advertising-for-flash-web-games/</a><br />
rwhite35</p>
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		<title>Comment on A SIMilar Life As Mine by Laetitia</title>
		<link>http://www.october-design.com/WordPress/?p=7&#038;cpage=1#comment-9</link>
		<dc:creator>Laetitia</dc:creator>
		<pubDate>Wed, 08 Oct 2008 17:22:43 +0000</pubDate>
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		<description>I experienced this in the digital world of MEEZ where I created my character and picked out her clothes (very entertaining by the way).. Some of the outfits I was sorting through had special signage telling me where I could buy the ACTUAL piece. Not quite the direct link you mention with the IBM presence in SecondLife but definitely a very interesting way for a brand to entice me to check out their “brick and mortar” operation.

I would think that the hits linked to Dark Marketing are by nature fewer in number but also more targeted and productive. Since the product is presented in a relevant environment for that consumer, and in less”noise” as you describe, it is more likely to turn into a lead and eventually a sale. Any indication of what the closing rate (of sales) or the recall rate (of a brand, product..) is with such Marketing?

######

Laetitia,
Good comment, thanks! I&#039;ll see if I can dig up any data for closing rates on product integration(PI) campaigns.  It&#039;s likely nebulous since much of PI is meant to affect an &quot;image&quot; rather than a direct, dotted line, sale.  But then with your Meeze example, that clothing sponsor likely has a way to track back to &quot;Meeze&quot; as the &quot;lead source&quot;.  
rwhite35</description>
		<content:encoded><![CDATA[<p>I experienced this in the digital world of MEEZ where I created my character and picked out her clothes (very entertaining by the way).. Some of the outfits I was sorting through had special signage telling me where I could buy the ACTUAL piece. Not quite the direct link you mention with the IBM presence in SecondLife but definitely a very interesting way for a brand to entice me to check out their “brick and mortar” operation.</p>
<p>I would think that the hits linked to Dark Marketing are by nature fewer in number but also more targeted and productive. Since the product is presented in a relevant environment for that consumer, and in less”noise” as you describe, it is more likely to turn into a lead and eventually a sale. Any indication of what the closing rate (of sales) or the recall rate (of a brand, product..) is with such Marketing?</p>
<p>######</p>
<p>Laetitia,<br />
Good comment, thanks! I&#8217;ll see if I can dig up any data for closing rates on product integration(PI) campaigns.  It&#8217;s likely nebulous since much of PI is meant to affect an &#8220;image&#8221; rather than a direct, dotted line, sale.  But then with your Meeze example, that clothing sponsor likely has a way to track back to &#8220;Meeze&#8221; as the &#8220;lead source&#8221;.<br />
rwhite35</p>
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		<title>Comment on Keep The Humans Talking, And Automate Everything! by Laetitia Kasl</title>
		<link>http://www.october-design.com/WordPress/?p=6&#038;cpage=1#comment-8</link>
		<dc:creator>Laetitia Kasl</dc:creator>
		<pubDate>Fri, 03 Oct 2008 19:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.october-design.com/WordPress/?p=6#comment-8</guid>
		<description>Your goal while going through the drive-thru is to get a food fast, not to experience a meaningful social interaction. And those processes while improving on speed and reducing cost do not always contribute to a high quality product (taste, smell, texture etc..).

So technology is key when speed and convenience are the main benefits targeted. One thing I wonder is how does technology apply when quality of 1) human interaction and 2) product is the main benefit targeted?</description>
		<content:encoded><![CDATA[<p>Your goal while going through the drive-thru is to get a food fast, not to experience a meaningful social interaction. And those processes while improving on speed and reducing cost do not always contribute to a high quality product (taste, smell, texture etc..).</p>
<p>So technology is key when speed and convenience are the main benefits targeted. One thing I wonder is how does technology apply when quality of 1) human interaction and 2) product is the main benefit targeted?</p>
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