A la Wii, this is great
Like everything else in our ever-changing world, how we spend our leisure time is being dramatically overhauled by technology. The marketers challenge is how to keep up.
Santa was good to our family this holiday and brought us a Wii with all the accoutrements. Since December 25th, it has profoundly changed how Wii interact as a family and how Wii spend our leisure time. Given a choice between watching TV and playing Wii, the choice was obvious and clear, we chose the Wii. And why not? One is passive and the other active. Depending on the game and peripheral, your whole person in engaged and required to complete the task. The Wii is difficult enough to make the game challenging but easy enough that anybody can participate. And that is the real hook.
According to 2007 Bureau of Labor Statistics survey, The American Time Use Survey (ATUS), 96% of men spend 5.48 hours per day on leisure and sport activities; of that group 81% spend 2.88 hours watching TV*. 81% of women spend 4.76 hours on leisure and sport activities and of their group, 77% of women spend 2.38 hours watching TV. Television is the main vehicle for mass marketing.
Families and game console enthusiast are flocking to the Wii as the console of choice. To support that anecdotal claim, Wii announced it sold more than 7.2 million consoles (world wide) in November 2008 alone. By comparison 10 million Television(1) units were sold for all of third quarter 2008, which was a 12% increase year over year. And 3.5 million XBox consoles were sold for the November time period.
I submit the following to illustrate further the change in our families leisure time use. Sunday nights, before the bedtime routine, is game night at our house. We play board games like Blokus and Rumis (www.blokus.com) which are great games and very enjoyable. But then there was Wii, and ever since, the game draw has been closed. As wistful as that might read, game play has continued but now, more interactive and exciting for the whole family. Wii makes the experience and time spent much more enjoyable. We didn’t change our habit, just how we execute that activity.
And that is the challenge and opportunity for marketers. We are watching television less and playing game consoles more. Marketers are trying to catch up and figure out how to best utilize this new medium. Indeed, I already received one “in-game” advertisement that I recognized as and “advertisement”. The game was Rock Band 2 and the advertiser was Fender Guitars. The advert described how Fender Guitar’s raised fret board is easier for children to learn to play guitar.
As games and consules increase in their ability to virtually put us into the game play, all other passive forms of entertainment will continue to diminish in importance and relevance to marketers and more broadly, people in general.
* Computer and game systems are not line items in the ATUS study, but no doubtedly account for some of the “Television” time reported.
(1) DisplaySearch.com

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